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NoLanLabs

Joined on 5/27/11

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1 Year on Newgrounds

Posted by NoLanLabs - May 28th, 2012


One year ago today (actually yesterday) I joined Newgrounds. For the 2 people who read this, here's a quick look back at some of the highlights of the past 365 days. Yeah.

Over the past year, I completed and posted 23 games, ranging from pretty good to terrible. The first one was Cookie Chase, a mouse-avoiding game I made with the ancient (but free) LiveSwif software over the course of several months. I actually don't think the game's too bad, but the terrible soundtrack (thrown together in GarageBand while half-asleep at 3 a.m.) really killed it.

I made a few more LiveSwif games (my favorite one is SpaceBox, mostly due to this guy's great soundtrack) before moving on to real Flash and Actionscript 2. Me and maxman43 made this for last summer's Game Jam, our first game to hit the Front Page and, because of that, very badly reviewed. I played through it again a couple weeks ago and it's really not that bad.

Throughout the rest of 2011, I made a crappy mouse avoider game that I spent way too much time on, a "menu screen" joke game that I still think is pretty funny, a couple of decent Ludum Dare games, this piece of poop that won me a free mousepad (so cool!), wasted the whole month of October on Sellout, and made an iPhone app (it's free). Also I should mention that Super Robot Action Game won maxman43 and I second place at Robot Day.

I started 2012 with my most successful game ever, an anti-SOPA game that got over 800,000 plays, coverage in Kotaku, and won fourth place for the entire month of January on Newgrounds (still really proud of that). The game itself was terribly coded in two days, but people really liked the idea.

For April Fool's Day me and maxman43 made Super BroBalls, a parody pinball game that was really fun to make, thinking up all the silly "bro" phrases. About half the people thought it was funny and the other half just didn't get it.

Other games I'm somewhat happy with:
Tim's Time Travels - 32 classic games made in one weekend for an LD thing
The Unbeatable Path - impossibly hard controls, but if you can make it through the 20 levels I think it's a really well-designed game.
Achromatized - a big crazy exploration puzzle platformer
Little Locations - made for last month's Ludum Dare, I thought it turned out really well

I think I learned a lot over the past year about what makes a good game and I'm pretty excited for the future. Currently I'm working on a sequel to Little Locations; Dig Dog, a turn-based puzzle game inspired by Dig Dug; and Super Robot Action Game: Resurrection. I hope to make something for the Stencyl Jam too. The rest of 2012 should be great. Newgrounds is awesome.


Comments

It's been really motivating watching you improve over the last year. I can tell you are very motivated, and I think you will end up making something really great. Keep up the good work!

thanks a ton man! i am trying my best to do that. By the way, that trees game was awesome.