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Pico game failure :(

4/27/13 by NoLanLabs
Updated 4/27/13

I had this great idea for a really cool Pico Day game, a racing game where you could play against your friends and build your own custom maps and just have a great time. So I worked really hard all week to try and make the game a reality, including staying up until 5 AM this morning. But sometimes things just don't work out.

Due to some weird errors with the API (a 2176 security error), I couldn't get the save data working, which is like the main part of the game. Not wanting all my hard work to go to waste, I posted the game anyway, but it's really just a shell of what it could have been. Running out of time plus the issues with the API really killed this one. :(

I'll try taking another look tomorrow, but by then it'll kinda be too late. Hope everyone has a great Pico Day though.

edit: I managed to get the API more or less working, so the track builder should work now.

Pico game failure :(


Comments

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LionelionLionelion

4/28/13

so thats why its saving 3-4 copies of the tracks being made...


CyberdevilCyberdevil

4/27/13

Even without a save feature, that looks like a lot of fun! I saw it in the Pico Day collection already, going to play it later on. Know that those sleepless nights were not for naught! :P


mikemike

4/27/13

It sounds like you're running into a security restriction in the Flash Player that allows data to be uploaded only in response in to a user event like a mouse click. Try calling file.save() in direct response to a mouse click on a button -- hopefully this solve your issue! Sorry that there wasn't a better error message for this!

4/27/13 (Updated 4/27/13) NoLanLabs responds:

It is on a mouse click, but I think the problem might be that I'm using FlashPunk... I'll try using an actual MouseEvent instead of FlashPunk's Input.mousePressed....?

EDIT: That did the trick, it's working now.


MSGheroMSGhero

4/27/13

2176 meaning you have to click to load things or show popups? Idk if there are workarounds for that, maybe dispatch your own mouseevent?


LDAFLDAF

4/27/13

I know very well the feeling of working on a Pico Day game up until the last minute and having it end up NOTHING like you had intended. :(


LazarheaDLazarheaD

4/27/13

It's not that bad. Just a casual multiplayer racer.


SpudzySpudzy

4/27/13

Yeah this shit happens.. Lol my Pico Party Mayhem game last year was supposed to play like Mario Party with a story mode, haha that didn't exactly work out. This is still a neat little game though in my eyes, are you sure you couldn't contact some staff (PsychicGoldfish) about this? Either way, at least it's still a game up on NG now for people to play.


I can empethise, I had a game in which you build cities and you can share them with NG guys but the API was quite the bitch. Hopefully you'll get a good score!